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suntechbc.com: Schmidt Spiele "Benjamin The Elephant Yahtzee Game: Toys & Games. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Roll dice to play YAHTZEE® With Buddies! It is the fun, classic board game with a new look. Play dice with friends in this multiplayer game. Challenge your.## Yahtzee Game Screenshots Video

Yahtzee Game # 12 Nur noch 7 auf Lager. If you play with the computer robot artificial intelligence, it uses Gewinnspiele Geld Gewinnen best strategy, so to win you need Spielautomaten Beste Gewinnchance skill and luck. Network Scores Best results are saved on the game server. Kniffel verloren.Scores 40 points. Chance : You can put anything into chance. Scores the sum of the dice. Gin Rummy MustHave Free. What's new in this version The logic for large and small straights has been modified in this version.

Features Yahtzee Roll dice strategy game. Additional information Published by Janne Kalliokulju. Published by Janne Kalliokulju.

Developed by Janne Kalliokulju. Approximate size Age rating For ages 7 and up. If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.

If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules.

These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.

So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.

The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.

The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.

In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.

The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.

The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.

A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.

The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.

This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.

The following table shows the probability of getting certain scores using the "Optimal" strategy.

The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.

Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.

Joker Rule - If a Yatzee is rolled but all Yatzee columns have already been scored with 0 or 50 and all 3 columns for respective category in upper section have also been scored, then Yatzee can be scored in any of the category in lower section.

For ex. The objective of the game is to score the most points by rolling dice to make certain combinations. The game is played with five six-sided dice.

Each player is given 13 turns in all to score. Play with your Facebook friends or with millions of dice players around the world.

This classic game is fun for all ages. Roll the dice, create combinations, and earn the highest score to win. Such a great way to work on probability, counting, addition, reasoning, and strategy skills.

Yatzy Free is a simple game. It does provide a great gameplay experience. Unique combination of luck and strategy makes every game an exciting challenge.

Trust your luck as you roll the dice in a fun-filled game of Yatzy with Friends. Give it a roll and find out why millions of people have played this classic family game for over 50 years!

No matter which way you roll, you have to admit that dice are here to stay.

Roll dice to play YAHTZEE® With Buddies! It is the fun, classic board game with a new look. Play dice with friends in this multiplayer game. Challenge your friends to play this family game for. Yahtzee Rules The objective of YAHTZEE is to get as many points as possible by rolling five dice and getting certain combinations of dice. One of the most popular dice games of all time has been Yatzy Free. The simplicity of having to roll different combinations of dice appeals to a lot of people. Throw and sort the 5 dice in this classic Yatzy Free with Friends game. Yatzy Free is also popularly called Yatzie, Yatzee, Yachty, Yathzy and Poker Dice. Yahtzee is a fun, easy game that can be played with people all ages. It's a great game to have a home, or bring to family reunions. As for the product: it arrived when expected at my house, box was intact and sealed. The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations. The game consists of 13 rounds. The round starts by rolling all the dice. After this either score the current roll, or re-roll any or all of the five dice.
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