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DURAK FULLÜbersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland. Jahr Anpassung of the Classic Russian Card Game Durak (Kartenspiel), Battle of Durak (Kartenspiel) Merkmale New Rules, Complex Strategies, and a. Card games Fool simple and Fool translating - rules of the game: The game uses a deck of 36 cards (the dignity of cards by seniority: from ace.
Durak Rules What’s New: VideoHow To Play Durak
In this case, the attacker has won and moves on to the player to the left of the beaten defender. If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game.
Each player may play on the attacking cards, and the defender must try to beat each attack. This goes on until the cards in the attacking pile reach the number of cards in the defender's hand.
So if the defending player has 6 cards in their hand, the attack may continue until the attacking pile has 6 cards.
If the defender is unable to beat the added cards, they must take all the cards in the pile. If the defender can beat each attacking card, the cards then go to the discard pile and are not used for the rest of the game.
If the attacker wins the round, the turn then goes to the player to the left of the attacker, and they begin a new attack on the player to their left.
The last person with cards in their hand loses the game and becomes the Durak, or 'fool. Remember, each player draws from the draw pile until they have 6 cards at the end of each turn, even if the defense is successful.
Other variants include:. There are multiple strategies that play into Durak. One of them involves taking trump cards early in the game.
If you are a defender early in the game and attackers play trump cards against you, it is often advantageous to admit defeat to add trump cards to your hand to use later in the game.
Another strategy is to save your trump cards for the end. Remember, the last player with cards in their hand is the loser, and you have to draw more cards until there are none left in the draw pile.
But the total number of attacks done on a defender in one turn should not exceed six and If before six attacks the defender runs out of cards then any more attack should not be performed.
For more than one attack, the main attacker or the other players have to attack with the same ranked card as previously played. Example: In the first attack, the attacker attacked with the 9 of Spades, and the defender defended it with the Queen of Spades.
The next attack can be done with only 9 or Queen. In the second attack, the attacker attacked with Queen of Diamonds, and the defender defended it with the Ace of Diamonds.
Then for the third attack, an attacker can do an attack with 9, Queen, or Ace. After a turn Attacker attacked six-time or Defender run out of cards gets completed, all the players draw enough cards from the remaining deck to get back their hands to six cards.
The failed defender loses her or his turn to attack; hence the player to the defender's left attacks next. If, however, the defender has beaten all attacking cards, and no other players are willing or able to add more, the defender has triumphed.
The turn ends, all cards on the table are discarded from play to a discard pile, and play passes to the left: the successful defender opens the next turn as the new attacker.
At the end of each turn, whether or not the defense was successful, the following action is performed: starting from the main attacker, followed by anyone else who contributed cards, and culminating with the defender, each player with fewer than six cards in their hand must draw cards from the deck until they have six cards in their hand.
When the deck runs out of cards, play simply carries on without any more cards being drawn. At this point, when someone runs out of cards, they are done with the game, and everyone else continues.
Some players allow or even require the player to dealer's right to cut the cards before the deal, without penalty. The popular variant Perevodnoy Durak 'transfer fool' in which the defender can transfer the attack to the next player by matching the rank of the attack card, is described on a separate page.
In this case it is the trump 9, rather than the 6, which can be exchanged for the turned up trump. Chris Gillespie reports that he was taught it in Kiev, Ukraine in The name Durak Severnyi means "northern fool".
After the dealing of hands to the players a card is dealt to the table face down and then the trump card is placed face up on top of it.
The remainder of the deck is stacked crosswise on top of the trump as usual. The game is then played according to the normal rules of Podkidnoy Durak up to the point when the last cards are drawn from the stock.
The face-up trump is drawn as the second to last stock card. The player who takes the final face-down stock card shows it to the other players, and at this point the trump suit changes.
The suit of this last stock card shows the new trump suit for the rest of the game, and the former trump suit becomes an ordinary suit.
There is a Durak page in the Game Cabinet , giving rules by Alejandro Tkaczevski which differ slightly from the ones on this page.
His web site Dudun also has free software for playing these and other card games.. Michal Klisch has produced a Polish translation of this page for use by Polish players there.
You can play Durak online against computer or human opponents at CardzMania. Andrei Gurtov's Durak page contains a Java program which allows you to play two player Durak against the server.
Several versions of Durak can be played online at meingames. Podkidnoy Durak Thanks to Alexey Lobashev for help with the detailed rules and variations of this game.
Players Podkidnoy Durak is best for four people playing in teams, two against two, with partners sitting opposite each other. Cards A 36 card pack, the cards in each suit ranking from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6.
Objective This game has no winner - only a loser, or a losing team if played with partnerships. Deal Any player may deal the first hand.
The Play Attack and Defence The play consists of a series of bouts. If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions: each new attack card must be of the same rank as some card already played during the current bout - either an attack card or a card played by the defender; the total number of cards played by the attackers during a bout must never exceed six; if the defender had fewer than six cards before the bout, the number of cards played by the attackers must not be more than the number of cards in the defender's hand.
The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards.
Drawing from the Talon After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
Sequence of Play The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left.
West attacks with the 7 and North beats it with the East can now continue the attack with the 7 , which North beats with the East and West have no more sevens or tens to play, so North has beaten off the attack.
The four played cards are discarded from the game. West draws the top card from the talon, East draws the next one, and then North draws two.
Now it is North's turn to attack East. West attacks with the 7 and North cannot beat it, so has to pick it up. East has the 7 so gives this to North as well.
West takes the top card from the talon and East takes the next one. The attack succeeded, so it is now East's turn to attack South.
West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.
At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.
In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure. As it happens, whichever card East and West play, North can play the J , beating off the attack.
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All the Best Video Games at Ebay.A 36 cards deck is used. The main attacker always draws first, and draws as many cards as necessary to get to 6, and is followed by the rest of the attackers with the defender as the last Drakensangonline draw from the pile. The goal of Musta Maija is similar to most other games Durak Rules to Durak, which is to play Durak Rules last of one's cards to the table, as the last player to do so Www De Spiele said to lose the game. In all other aspects this version is played identically to the standard version described above. If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game. Once this has been determined, the dealer shuffles the cards and offers the deck to the player to his right for the cut. The Play Attack and Defence The play consists of a series of bouts. The remainder of the deck is stacked crosswise on top of the trump as usual. East and West have no more sevens or Schulterscherzel to play, so North has beaten off the attack. When a third player drops out, the situation becomes straightforward. West Kostenlos Spielen Bookworm North; North beats off the attack, running out of cards in the process. If no one has the trump 6, then the holder of the trump 7 will start; if no one has that, the trump 8 and so on. Save my name, email, and website in this browser for the next time I comment.